We did it!


The main game is now complete, you can reach the true credits in both the good and the bad ending!

Changelogs:

  • 2 new dungeons with 3 new bosses since last playable version
  • Added a bunch of new items, gems and enemies
  • The Diary should work properly before you defeat Pygmy now
  • A lot of the old text is changed to make some lines more natural to read and to fix some spelling mistakes
  • Chaos no longer uses the fire animation
  • Underdog status now makes the enemy's stat 150% of the original value instead of giving a full double value
  • Barrier status changed and now greatly buffs defense while giving immunity to Physical attribute instead of being a reflect to both physical and spells attacks
  • Reflect status now reflects spell damage
  • Counter status removed
  • Added the missing exclamation mark on use text for Electric Discharge and Anger Axe
  • Fixed Anger Axe using magic instead of physical stats
  • Fixed Flatbow's lacking of Bow skills
  • Fixed Death Fire requiring Physical Shells despite saying it required Fire Shells
  • Fixed Inferno Shot to properly ask for Fire Shells instead of Physical Shells
  • Inferno Shot no longer has the wrong text on use
  • Flatbow's ATK changed from 26 to 30
  • Crossbow's ATK changed from 47 to 52
  • Iron Dagger AGI changed from 1 to 10
  • Anelace AGI changed from 1 to 15
  • Kris AGI changed from 3 to 15
  • Facón AGI changed from 10 to 20
  • Divine Blessing now heals all allies instead of just 1 target, but the HP healed changed from 100 to 80 and the MP cost changed from 5 to 7
  • Anger Axe base power changed from 12 to 15
  • Dark Aura's description now shows the right power (25 instead of 20)
  • Revival Spore's description now tells you the right effect
  • Book of Life now brings an ally back with 50% HP instead of a flat 1 HP
  • Added the new items to the Shop as you progress the game
  • Added a new attribute bomb item shop to the Ancient Catacombs
  • Items now have a unique animation for using them in battle
  • Skill Charms can no longer be used during battle
  • Magic Paper no longer uses the world "scanned" when you learn about an enemy
  • Ghosts no longer appears on Ancient Catacombs 1F
  • Changed the Ancient Catacombs door layout for 1BF and 2BF, mainly focusing on making one-way doors less punishing and completely removing the main offender
  • Added more item crates to the old dungeons
  • Every regular enemy now gives you 50% more shinies than before
  • NPCs you talked before now appears on the map as a question mark icon

Files

Skull Princess 1.0.zip 267 MB
63 days ago

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